Search results for: “3ds

 

  • 3dsmax

    3dsmax

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  • Rigging in Autodesk 3Ds Max - Chapter01
    By: Stereopixol
    FREE 0
    Hi all, This is the very first chapter of the rigging tutorial in Autodesk 3d max. In this tutorial we will learn how to create a ready to animate character rig in 3d max. To rig the character we are going to use the bone system in max. In the first chapter we will learn how easily we can create the spine bone with few clicks in max. Hope you will enjoy the technique.
  • A great modelling art
    By: AhnafMustakin
    FREE 0
    Architecture is one of the most distinguished skills in the world. These are where impossible and imaginative structures are refined by those who are capable of realising the dream art. Software produced by the autodesk, a pioneer in the field of 3d designer has taken its height in designing on this field. A certain architect had shared his talent on this filed by making a simple video tutorial to let those who want to pursue the job of designing be encouraged. It was a brilliant job to shape the world. His tutorial involves basic styles in making a room which will later becomes a good presentation of design.
  • 3Ds Max

    3Ds Max

    By: Teach
    $79.99 0
    3Ds Max: Getting start: 1. Interface 2. Customize the interface 3. Creating and modifying an object 4. Navigating the viewports 5. Right Click tasks 6. Transforming objects 7. Activating Snaps 8. Duplicate objects: Copy, Instance, Reference 9. Pivot point and Hierarchy 10. Array Modeling 1: Basics 1. Creating primitive objects 2. Creating shapes 3. Align and Mirror 4. Adding details with shapes 5. Working with groups 6. Spacing Tools Edit spline 1. Vertexes 2. segments 3. splines Modeling 2: Deforming 1. Working with Modifiers 2. Bend 3. Taper 4. Twist 5. Noise 6. Wave and ripple 7. Lattice , melt 8. Edit spline 9. Extrude 10. Bevel 11. Lathe 12. FFD modifier group 13. Space warps Modeling 3: Compound objects 1. ProBoolean 2. Pro Cutter 3. Loft: Intro 4. Loft: deformations 5. Loft:fit Modeling 4: Polygon modeling by Edit Poly 1. Vertex level 2. Edge level 3. Border level 4. polygon Level 5. Edit Geometry 6. Paint deform 7. Graphite Modeling Tools Working with Materials 1. Material editor's interface 2. Standard materials: Basic Parameters 3. Working with Maps 4. UVWmap modifier 5. Create Glass material by using Raytrace Map Lighting : Standard Lights: 1. Omni 2. Spot light- Direct Light 3. Sky light Camera 1. Creating a Camera and navigating Animation 1. Key framing 2. Edit keys-Curve Editor 3. Out of Range Animations 4. Linking objects 5. Path Deform (Modifiers)- Path Constraint
  • 3Ds Max - Chapter 10
    By: Teach
    $14.99 0
    Animation 1. Key framing 2. Edit keys-Curve Editor 3. Out of Range Animations 4. Linking objects 5. Path Deform (Modifiers)- Path Constraint
  • 3Ds Max - Chapter 9
    By: Teach
    $14.99 0
    Camera 1. Creating a Camera and navigating
  • 3Ds Max - Chapter 8
    By: Teach
    $14.99 0
    Lighting : Standard Lights: 1. Omni 2. Spot light- Direct Light 3. Sky light
  • 3Ds Max - Chapter 7
    By: Teach
    $14.99 0
    Working with Materials 1. Material editor's interface 2. Standard materials: Basic Parameters 3. Working with Maps 4. UVWmap modifier 5. Create Glass material by using Raytrace Map
  • 3Ds Max - Chapter 6
    By: Teach
    $14.99 0
    Modeling 4: Polygon modeling by Edit Poly 1. Vertex level 2. Edge level 3. Border level 4. polygon Level 5. Edit Geometry 6. Paint deform 7. Graphite Modeling Tools
  • 3Ds Max - Chapter 5
    By: Teach
    $14.99 0
    Modeling 3: Compound objects 1. ProBoolean 2. Pro Cutter 3. Loft: Intro 4. Loft: deformations 5. Loft:fit
  • 3Ds Max - Chapter 4
    By: Teach
    $14.99 0
    Modeling 2: Deforming 1. Working with Modifiers 2. Bend 3. Taper 4. Twist 5. Noise 6. Wave and ripple 7. Lattice , melt 8. Edit spline 9. Extrude 10. Bevel 11. Lathe 12. FFD modifier group 13. Space warps
  • 3Ds Max - Chapter 3
    By: Teach
    $14.99 0
    Edit spline 1. Vertexes 2. segments 3. splines
Total Products= 14 (2 pages)