Description
3Ds Max:
Getting start:
1. Interface
2. Customize the interface
3. Creating and modifying an object
4. Navigating the viewports
5. Right Click tasks
6. Transforming objects
7. Activating Snaps
8. Duplicate objects: Copy, Instance, Reference
9. Pivot point and Hierarchy
10. Array
Modeling 1: Basics
1. Creating primitive objects
2. Creating shapes
3. Align and Mirror
4. Adding details with shapes
5. Working with groups
6. Spacing Tools
Edit spline
1. Vertexes
2. segments
3. splines
Modeling 2: Deforming
1. Working with Modifiers
2. Bend
3. Taper
4. Twist
5. Noise
6. Wave and ripple
7. Lattice , melt
8. Edit spline
9. Extrude
10. Bevel
11. Lathe
12. FFD modifier group
13. Space warps
Modeling 3: Compound objects
1. ProBoolean
2. Pro Cutter
3. Loft: Intro
4. Loft: deformations
5. Loft:fit
Modeling 4: Polygon modeling by Edit Poly
1. Vertex level
2. Edge level
3. Border level
4. polygon Level
5. Edit Geometry
6. Paint deform
7. Graphite Modeling Tools
Working with Materials
1. Material editor's interface
2. Standard materials: Basic Parameters
3. Working with Maps
4. UVWmap modifier
5. Create Glass material by using Raytrace Map
Lighting : Standard Lights:
1. Omni
2. Spot light- Direct Light
3. Sky light
Camera
1. Creating a Camera and navigating
Animation
1. Key framing
2. Edit keys-Curve Editor
3. Out of Range Animations
4. Linking objects
5. Path Deform (Modifiers)- Path Constraint
Categories: Science & Technology