3Ds Max

3Ds Max: Getting start: 1. Interface 2. Customize the interface 3. Creating and modifying an object 4. Navigating the viewports 5. Right Click tasks 6. Transfor

3Ds Max


Description

3Ds Max: Getting start: 1. Interface 2. Customize the interface 3. Creating and modifying an object 4. Navigating the viewports 5. Right Click tasks 6. Transforming objects 7. Activating Snaps 8. Duplicate objects: Copy, Instance, Reference 9. Pivot point and Hierarchy 10. Array Modeling 1: Basics 1. Creating primitive objects 2. Creating shapes 3. Align and Mirror 4. Adding details with shapes 5. Working with groups 6. Spacing Tools Edit spline 1. Vertexes 2. segments 3. splines Modeling 2: Deforming 1. Working with Modifiers 2. Bend 3. Taper 4. Twist 5. Noise 6. Wave and ripple 7. Lattice , melt 8. Edit spline 9. Extrude 10. Bevel 11. Lathe 12. FFD modifier group 13. Space warps Modeling 3: Compound objects 1. ProBoolean 2. Pro Cutter 3. Loft: Intro 4. Loft: deformations 5. Loft:fit Modeling 4: Polygon modeling by Edit Poly 1. Vertex level 2. Edge level 3. Border level 4. polygon Level 5. Edit Geometry 6. Paint deform 7. Graphite Modeling Tools Working with Materials 1. Material editor's interface 2. Standard materials: Basic Parameters 3. Working with Maps 4. UVWmap modifier 5. Create Glass material by using Raytrace Map Lighting : Standard Lights: 1. Omni 2. Spot light- Direct Light 3. Sky light Camera 1. Creating a Camera and navigating Animation 1. Key framing 2. Edit keys-Curve Editor 3. Out of Range Animations 4. Linking objects 5. Path Deform (Modifiers)- Path Constraint

Categories: Science & Technology

Tags: 3ds, 3Ds MAX, MAX, Auto desk, Auto CAD, CAD, 2012