3Ds Max - Chapter 10

Animation 1. Key framing 2. Edit keys-Curve Editor 3. Out of Range Animations 4. Linking objects 5. Path Deform (Modifiers)- Path Constraint

3Ds Max - Chapter 10


Description

Animation 1. Key framing 2. Edit keys-Curve Editor 3. Out of Range Animations 4. Linking objects 5. Path Deform (Modifiers)- Path Constraint

Categories: Science & Technology

Tags: 3ds, 3Ds MAX, MAX, Auto desk, Auto CAD, CAD, 2012