3Ds Max - Chapter 7

Working with Materials 1. Material editor's interface 2. Standard materials: Basic Parameters 3. Working with Maps 4. UVWmap modifier 5. Create Glass material b

3Ds Max - Chapter 7


Description

Working with Materials 1. Material editor's interface 2. Standard materials: Basic Parameters 3. Working with Maps 4. UVWmap modifier 5. Create Glass material by using Raytrace Map

Categories: Science & Technology

Tags: 3ds, 3Ds MAX, MAX, Auto desk, Auto CAD, CAD, 2012