3Ds Max - Chapter 2

Modeling 1: Basics 1. Creating primitive objects 2. Creating shapes 3. Align and Mirror 4. Adding details with shapes 5. Working with groups 6. Spacing Tools

3Ds Max - Chapter 2


Description

Modeling 1: Basics 1. Creating primitive objects 2. Creating shapes 3. Align and Mirror 4. Adding details with shapes 5. Working with groups 6. Spacing Tools

Categories: Science & Technology

Tags: 3ds, 3Ds MAX, MAX, Auto desk, Auto CAD, CAD, 2012