3Ds Max - Chapter 1

Getting start: 1. Interface 2. Customize the interface 3. Creating and modifying an object 4. Navigating the viewports 5. Right Click tasks 6. Transforming obje

3Ds Max - Chapter 1


Description

Getting start: 1. Interface 2. Customize the interface 3. Creating and modifying an object 4. Navigating the viewports 5. Right Click tasks 6. Transforming objects 7. Activating Snaps 8. Duplicate objects: Copy, Instance, Reference 9. Pivot point and Hierarchy 10. Array

Categories: Science & Technology

Tags: 3ds, 3Ds MAX, MAX, Auto desk, Auto CAD, CAD, 2012